hahaha Yes!!!
RantotheStairs
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I'll try and get all the videos I have uploaded tonight! Will probably be another 6+hrs until then just a heads up
And a few things about the minor indicator glitch (I don't know what else to call it) that I pointed out:
1. It doesn't just show items, it also indicates the other players
2. They're hard to see, a little easier to see when zooming in on the screen. And easiest to see on the right side because they show up as white block-length sliver and the right border of play is the only dark border that they contrast well against.
3. When I highlight the play field (just highlighting the whole page works) the play area is then surrounded by a red highlight and **interestingly** these indicator glitches also show up as highlighted. So they then become small red slivers instead of white and are slightly easier to see.
I'm not a programmer but I think #3 points to two possibilities. Either these slivers are 'holes' in the interface allowing you to see through the game to the highlighted page behind, or if they're indeed highlighted themselves then they are some kind of text element.
Still addicted to the complexity of this game. To be honest, for the first couple minutes I hated the graphical update. However, I got used to it pretty quickly once I had a feel for the commotion on the screen. When scanning the map diagonally at speed it's a bit tougher to tell the items from the extra graphics on the playing field, but I suppose that just adds to the difficulty.
One thing I noticed, the white upcoming-item indicators on all edges of the playing interface, most noticeable on the right side as displayed below. Not sure if it's intentional or not but I could see why it would be. Don't really have a preference, I definitely haven't been using them enough, they are very useful.My newest thing is trying to get as far as possible rather than high score. Here's my latest. It's on video but I'm slacking on uploading it cause it's 37min.
I know it's a lot of work on your end, unless you're able to automate the score system somehow, but it would be awesome to either have different scoreboards or be able to sort the scoreboard by highest level, speed, and maybe even items at death in addition to the normal high-scores.
Thank you kindly!
Funny enough, I was actually about to leave for a long commute so this was a bit of a speed-run, I'd say about 20min.
I wish I could remember my speed after lvl1, it was either 160 or 170, and I used nitros excessively in the first 6 or 7 rounds so I could cover lots of ground.
Such a great game. V0.3 is great, drills were a genius next step.
Would love to see how high scores would go with a map that you can pan around. That would also take away the luck factor :) Of course, it's your game so I understand if you want to leave it as is. It's still such a great simple game, big kudos.